Martine

Devious Breton Nightblade

Description:
ID
Martine Refresh
A lithe, young pale-skinned woman in a dark hooded cloak and leathers, wearing a slender silver longsword. 3
Aspects Skills
Devious Breton Nightblade Superb (+5)
“Have a Good Time, All the Time” Great (+4) Stealth
The Gray Fox Needs a Tribute Good (+3) Burglary Fight
I Did NOT Think This Through Fair (+2) Athletics Deceive Rapport
Jode’s Claw Average (+1) Empathy Illusion Lore Notice
Stunts
Lie Whisperer: +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at Martine or someone else.
Invisibility: Once per scene, Martine can vanish while in plain sight by spending a fate point and casting her Invisibility spell. This places the Vanished boost on her. While she’s vanished, no one can attack or create an advantage on her until after they’ve succeeded at an overcome roll with Notice to suss out where she went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as she invokes it, or someone makes that overcome roll.
Silver Sword: Martine gets +2 when Attacking undead creatures and werewolves with Jode’s Claw.
Stress Tracks Consequences
Physical (Physique)
1[ ] 2[ ] 2 [Mild Consequence Aspect]
Mental (Will) 4 [Moderate Consequence Aspect]
1[ ] 2[ ] 6 [Severe Consequence Aspect]
Bio:
Height: 5’3” Weight: 120 lbs. Age: 20
Eyes: Blue Hair: Dark Brown Skin: Pale

APPEARANCE

It’s easy to look right past Martine. Small and lithe, with ordinary brown hair, she dresses in drab, earthen tones – usually in leather armor and a dark hooded cloak. Never wearing makeup or jewelry, she speaks quietly, avoids eye contact, and rarely calls any attention to herself. The slender silver longsword at her hip, runestruck with Ta’agra letters, is one of the only two unusual things about her appearance. The other is the piercing blue of her eyes.

HISTORY

Martine was born of peasant stock (2nd of Sun’s Dawn, 4E 151: birth sign is The Lover) in the High Rock city of Jehanna. Blaming the local Thieves Guild when her father was hanged, she went into business for herself, and learned swordplay from a Redguard called Tralen. When the Guild took notice of her work, and Tralen sold her out, Martine fled east into Skyrim, leaving her old life behind.

Martine drifted across Skyrim until she came to Whiterun, where she stole a suit of steel plate armor from the Skyforge to resell later. But the armor’s rightful owner, Adrielle, pursued her into the wild, finally catching her and reclaiming her property after a brief battle.

Martine continued traveling, back to Markarth. While there, Martine pointed out an escaped orc slave to a group of bounty hunters called the Eyes of Doom. When the slave, Kang, got away, Martine decided to form her own gang of bounty hunters to collect the reward. However, the few who survived the inevitable skirmish with the Eyes of Doom turned on each other. Defeated, Martine went back east.

Returning to Whiterun, Martine met Vinderion, an Altmer sage with a particular interest in finding the long-lost silver sword, Jode’s Claw. He hired her to seek it in Ironbind Barrow. There, she reencountered Adrielle slaying shambling hordes with elemental magicka. After an encounter with a frost spewing draugr, Martine decided to rely on the unfazable Nord’s sturdiness and talent to guide her through the ruins instead of stabbing her in the back for a clean escape.

Martine slinked along, disabling trigger plates on the way to her treasure, while Adrielle burned and electrocuted her way through the undead hordes, undaunted by the danger – until slaying a bound draugr dragon knight triggered some of the structure to collapse. Adrielle managed to get under the column supporting the exit tunnel and held it up for Martine’s egress. They parted as friends; Martine delivered Jode’s Claw to Vinderion, and he persuaded her to stay and help with his research on the weapon.

Some time later, Kang appeared in Whiterun, in need of Vinderion’s help. Finding the sage unable, or unwilling, to render aid, Kang slew him. Martine reclaimed Jode’s Claw from the scene of the crime and headed south into Cyrodiil in search of M’raaj, the Khajiit warrior-scholar who told Vinderion about the sword in the first place.

Once in the Imperial Province, Martine encountered Adrielle again, and occasionally accompanied the Nord on her pilgrimages while she looked for M’raaj. She finally found the Khajiit and learned that the sword was forged with a destiny in mind – a destiny that it has yet to fulfill.

On another journey with Adrielle, Martine found the Shrine of Nocturnal, where she experienced a vision. She decided not to hold Cyrodiil’s thieves’ guild accountable for her father’s death, and set out to find a suitable tribute to the gulidmaster, the Gray Fox, in order to make peace with them. To this end, she attempted to steal from the newly reformed Blackwood Company in Leyawiin, but she was captured and imprisoned in the Imperial City dungeons.

PERSONALITY

Martine follows the wind, and doesn’t worry about much beyond where her next meal is coming from. She fritters whatever coin comes her way on good drink, good times, and good company. Though surprisingly well-read (due to the natural Breton fondness for intellectual pursuits, and many rainy Whiterun afternoons spent in Vinderion’s library), she has little self-discipline or ambition for self-improvement, and no affiliation with any nation or guild.

She has particular animosity for the Thieves Guild, whom she blames for her father’s execution. She also has no desire to give them a cut of anything she’s earned for herself. In truth, she doesn’t know much of anything about how the Guild really operates – and she’s fine with keeping it that way. She’s trying to make peace with the Guild in Cyrodiil, but may never forgive the High Rock branch.

Martine has been alone virtually all of her life. Everyone who’s been important to her has left for one reason or another – everyone except Adrielle. Some part of her waits for the other shoe to drop, and resists getting any closer… but she does care about Adrielle, and knows how much the Nord cares for her. Some other part of her wonders if Adrielle could ever see her as more than a friend. But her friendship with Tralen ended when sex got in the way, so Martine is in no hurry to ruin this one.

Since joining Adrielle, Martine has tried to quit robbing houses and picking pockets, preferring to earn her keep in a more adventurous fashion. Fortunately, the things she’s learned as a burglar serve her well in dungeons.

Martine has the typical Breton passion for life, friendliness, and sense of humor. She has only dabbled in magical studies, though, and the only school she has any skill with is Illusion. Though not particularly religious, the teachings of Dibella agree with her. Martine has also been known to placate Nocturnal from time to time.

COMMON EXPRESSIONS
(forthcoming)

PLAYLIST
Theme Song: Strip and Go Naked, by Alex Lifeson, from Victor

KNOWN FAMILY MEMBERS
Marcel, father (deceased)
Delphine, mother (deceased)

PRELUDES
The Family Business

INTERLUDES
(forthcoming)

Journal

Dramatis Personae

Portrait by Kristi

Martine

The Elder Scrolls: Fate of Tamriel DarthKrzysztof