Lore

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“I think that there are many truths that we do not know, and perhaps there are some truths that we are not meant to know.”

King Edward, Part XII

Actions

  • Overcome: You can use Lore to overcome any obstacle that requires applying the knowledge that your character has to achieve a goal. For example, you might roll Lore to decipher some ancient language on a tomb wall, under the presumption that your character might have researched it at some point.
    Frankly, you can use Lore as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
  • Create an Advantage: Like Investigate, Lore provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Lore to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use Lore to make create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting.
  • Attack: Lore isn’t used to attack.
  • Defend: Lore isn’t used to defend.

Lore Stunts

  • I’ve Read About That! – You’ve read hundreds – if not thousands – of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
  • Shield of Reason – You can use Lore as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
  • Specialist – Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Lore rolls relating to that field of specialization.

Lore

The Elder Scrolls: Fate of Tamriel Jozh