The Elder Scrolls: Fate of Tamriel
- Overcome: You don’t really use Notice to overcome obstacles too often but when you do it’s used in a reactive way: noticing something in a scene, hearing a faint sound, spotting the concealed wand in that guy’s waistband.
Note that this isn’t license for GMs to call for Notice rolls left and right to see how generally observant the players’ characters are; that’s boring. Instead, call for Notice rolls when succeeding would result in something interesting happening and when failure would result in something just as interesting happening.
- Create an Advantage: You use Notice to create aspects based on direct observation – looking over a room for details that stand out, finding an escape route in a debris-filled building, noticing someone sticking out in a crowd, etc. When you’re watching people, Notice can tell you what’s going on with them externally; for internal changes, see Empathy. You might also use Notice to declare that your character spots something that you can use to your advantage in a situation, such as a convenient Escape Route when you’re trying to get out of a building, or a Subtle Weakness in the enemy’s line of defense. For example, if you’re in a barroom brawl you could make a Notice roll to say that you spot a puddle on the floor, right next to your opponent’s feet, that could cause him to slip.
- Attack: Notice isn’t used to attack.
- Defend: You can use Notice to defend against any uses of Stealth to try and get the drop on you or ambush you, or to discover that you’re being observed.
- Body Language Reader – You can use Notice in place of Empathy to learn the aspects of a target through observation.
- Danger Sense – You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
- Keen Hearing – +2 on Notice rolls made to detect sounds.
- Reactive Shot – You can use Notice instead of Shoot to make quick, reactive shots that don’t involve a lot of aiming. However, because you’re having a knee-jerk reaction, you’re not allowed to concretely identify your target before using this stunt. So, for example, you might be able to shoot at someone you see moving in the bushes with this stunt, but you won’t be able to tell if it’s friend or foe before you pull the trigger. Choose carefully!