The Elder Scrolls: Fate of Tamriel
Miramor destroyed the letter, as Zuuk had instructed him to do, and pocketed the treaty. At the very least, such a curiosity would have some market value. He disassembled the traps as he pondered his next step. Return to Gideon and ask his employer for a lesser reward for killing the heir? Move on to other lands? At the very least, he considered, he had picked up two useful skills from the Battle of Bodrum. From the Dunmer, he had learned the excellent spear trap. And abandoning the Imperial army, he had learned how to skulk in the grass.
2920, Last Seed
- Overcome: You can use Stealth in order to get past any situation that primarily depends on you not being seen. Sneaking past sentries and security, hiding from a pursuer, keeping yourself from leaving evidence as you pass through a place, and any other such uses all fall under the purview of Stealth.
- Create an Advantage: You’ll mainly use Stealth to create aspects on yourself, setting yourself in an ideal position for an attack or ambush in a conflict. That way, you can be Well-Hidden when the guards pass by and take advantage of that, or Hard to Pin Down if you’re fighting in the dark.
- Attack: Stealth isn’t used to attack.
- Defend: You can use this to foil any Notice attempt to try and pinpoint you or seek you out, as well as to try and throw of the scent of an Investigate attempt from someone trying to track you.
- Face in the Crowd – +2 to any Stealth roll to blend into a crowd. What “crowded” means will depend on the environment – a subway station requires more people to be crowded than a small bar.
- Ninja Vanish – Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished situation aspect on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
- Slippery Target – Provided you’re in darkness or shadow, you can use Stealth to defend against Shoot attacks from enemies that are at least one zone away.