Savage former slave

Kang the Abominable Refresh
Description #
Aspects Skills
The Beast WIthin (and Without) Superb (+5)
Magically Afflicted Great (+4) Fight
Stranger In A Strange Land Good (+3) Physique Athletics
Enchanted by Enchantment Fair (+2) Will Notice Provoke
The Weak Deserve It Average (+1) Rapport Resources Lore Restoration
Finish Him!: Once per scene, when Kang deals enough stress to an opponent in physical combat that any more stress would cause the opponent to be taken out, he can spend a Fate point to perform a finishing move, and the opponent is taken out.
Regeneration: Once per session, Kang can use Restoration to reduce the severity of a consequence with a diff equal to the consequence value: 2 for mild, 4 for moderate, etc.
Danger Sense: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
Physical Stress (Physique) Consequences
1[ ] 2[ ] 3[ ] 4[ ] 2 Mild Consequence Aspect
Mental Stress (Will) 4 Moderate Consequence Aspect
1[ ] 2[ ] 3[ ] - 6 Severe Consequence Aspect

Phase Trio

Adventure: Is This the Real World

Kang spent his entire upbringing as slave cattle to a Daedric Cult. He knew only the fight for survival and the lash of the whip. The concepts of kindness, compassion, and courtesy were never part of his world, and by the time he was 18 he had murdered hundreds in the fighting pits for the amusement of his captors.

Then came his escape… one that left him battered and bloody. He trudged for days, having no concept of what was beyond the border of the cult territory. Coming over a hill one day, he saw the first real settlement in his life (leaving the name of the town/city/village out to make it easier for someone to cross paths). He stumbled down the main street, completely confused by everything he saw, when….

(Stranger In A Strange Land)

Adrielle’s Adventure

Kang is in the Whiterun outskirts, reclaiming some equipment of his companion Rhianil, who is trapped in a gem that Kang carries. He is discovered by Adrielle, who was tasked with clearing out the barrows in the area. Kang assumes the worst, and instinctively attacks, and they fight to a standstill. In the end, Adrielle knocks Kang on his ass with a very powerful lightning bolt. Kang limps off, with a healthy respect for spell throwers.


Martine’s Adventure

Kang is seeking a way to free his friend, Rhianil, from the gem she was trapped in. He meets Martine in Whiterun who tells him that her employer, Vinderion, could do it. Vinderion agrees, but ends up shattering the gem and killing Rhianil instead. In a rage, Kang, kills Vinderion. Rhianil learns of this soon after, and leaves Whiterun now being free of employment.

(The Weak Deserve It)

Early Background

Day 1: Kang was born among the miserable slaves and prisoners referred to as the ‘cattle’ in a Boethian Cult compound in western Skyrim. His orsimer father was long dead… just another lamb to the slaughter of the Boethian fighting pits. His mother was an orsimer slave, kept alive only to raise children such as Kang to supply the Necromancers with fresh bodies for experimentation.

Year 1: Kang and his mother were kept in breeding pens built in the muck and refuse inside the compound. The mother (he never knew her name) was beaten so badly that all she could do was care for the infant and not much else. Kang was regularly taken to the Boethians for experimentation. His body was assaulted physically as well as magically, infusing him with Necromatic energy. His keepers never knew exactly what their ‘fun’ would do to the children. Many died. For Kang, it instilled in him the vampiric blood that helped him grow stronger, faster and hardier that those around him. Ironically, it was this travesty laid upon him as an infant that ensured his survival, and later the slightest bit of favor with his captors.

Year 3: A special birthday for Kang. It was deemed that he was strong enough to survive without his mother’s care any longer. Although he doesn’t remember the day, his final gift from his mother was her heart…. among other bits of her flesh mixed in with his birthday stew. It wasn’t until he was older that he realized where it was his meals came from.

Year 5: Kang’s strength was showing, and the Boethian keepers found entertainment in throwing him in the fighting pit against small animals and even the occasional zombie or skeleton that had become broken and of no more use due to maiming or magical mishap. Kang enjoyed the pit… it was the only open air was ever exposed to. Also his vampiric side enjoyed the brief victory celebration he was allowed.. long enough to drain the losers dry of blood…. if they had any to begin with.

Year 8: Kang continued to grow, and to fight. He had learned that his only way out of the ‘cattle’ pens was to prove himself strong enough in the pits to be assigned to the Cult’s ‘border guard’. In actuality they were no more than a group of brute slaves led around on a leash by several Necromancers. They lumbered around the landscape looking for innocents to slaughter for ‘cattle’ feed or to make new slaves in the pens. They were not treated any better, but at least it meant getting out of the pens regularly. Sometimes if they wandered west they would clash with Khajiit patrols or hunting parties. In Kang’s reality, Khajiit were demons… bogeymen, as it were. He only ever knew what his captors told him of the world around him… when they bothered to talk to him at all.

Year 19: Kang escaped while out on patrol by killing his leash holders. He went on the run in Skyrim, trying to stay one step ahead of the Cultists and the bounty hunters they hired.


The Elder Scrolls: Fate of Tamriel Jasper